tag:blogger.com,1999:blog-1007944847930867852.post2057871454186853839..comments2024-03-26T08:45:19.849-07:00Comments on Dynasty Zero: Hatin' on the HalflingsNarmerhttp://www.blogger.com/profile/08635665594860371230noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1007944847930867852.post-9655206605987933102013-08-17T18:38:49.746-07:002013-08-17T18:38:49.746-07:00I agree with you about a PC playing a Melnibonean ...I agree with you about a PC playing a Melnibonean or some such. But it would be the exception, not the rule.Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.comtag:blogger.com,1999:blog-1007944847930867852.post-86674033064331714272013-08-17T15:14:00.568-07:002013-08-17T15:14:00.568-07:00I'm going to second this one--controversial as...I'm going to second this one--controversial as it is. Too often I've seen playing a demi-human as a lazy "tag" for a character, vs. coming up with an actual concept. It's knee-jerk gaming. I've run sessions where the players just HAD to be a halfling thief, or an elven archer-mage, etc., but I've always considered it a concession. Same for those players who insist they have to be a magic-using type every time they make a character.<br /><br />As a side note, I was disappointed the new Thule kick-starter took the wimpy approach in addressing the issue. They go on for paragraphs about how demi-humans are not really S&S, and then they throw a bunch in there (along with prestige classes-sigh). Probably because they know some people just can't seem to play without them.<br /><br />I wouldn't have a problem with one PC playing a decadent, Melnibonean type in a game, though. That is something I consider S&S.Garnett Elliotthttps://www.blogger.com/profile/06178379155076891183noreply@blogger.com