Sunday, January 4, 2026

Character Creation Challenge Day 4 : Barbarians of Lemuria, the Legendary Edition

Day 4 brings us to one of my all time favorite systems, Barbarians of Lemuria, the Legendary Edition.  I discovered BoL when the first commercial edition was published and immediately fell in love.  I have purchased every edition since, through Mythic.  I will get the latest, too.  I also have many of the spinoffs such as Barbarians of the Aftermath and Heroes of Hellas.  And, of course, Everywhen.
 
One of the great things about BoL is that the career system practically writes the backstory for the character.  It fires the imagination.
 
I'm not going to use Lemuria as the setting for the character I'm going to create.  Instead, I am going to use the Hyborian age during the time of Conan's revolt against King Numedides. 
 
 
Name:Flavarius son of Rusticus




Attributes
Combat
Strength1Brawl0
Agility1Melee2
Mind1Ranged0
Appeal1Defence2




Careers


Noble1Lifeblood13
Soldier1Heropoints5
Merchant0

Mercenary2

Protection:3 ( Lt. Armor, Shield)
Weapons:Sword d6, Knife d6-2




Languages


Spoken:Aquilonian, Ophirian
Written:Aquilonian




Boons:


Hard to Kill

Flaws:



 
 
 Flavarius was the son of a minor noble, born in southern Aquilonia near the Ophirian border.  He was raised to be honorable, good to the peasants and, as the third son, he was being prepared to serve in the military.  All of this was cut short when King Numedides accused his father of treason in order to seize his lands.  Numedides executed Flavarius' father and brothers and Flavarius barely escaped with his life.  
 
He fled Aquilonia and stayed with distant relatives for a time.  Not wanting to overstay his welcome he decided to try his hand at something productive.  He took all the coin he managed to escape with and invested it in a merchant venture.  And promptly lost everything.  He discovered that he really didn't have a head for business.  He had not been expected to track the accounts of his family estates and had never truly learned to manage money.
 
He turned to his only skill, fighting.  He sought mercenary work.  His skill and training gained him entry into a semi-reputable mercenary company as an officer.  Although he had a touch of aristocratic airs, he quickly earned the respect of the men he commanded by making sure they were fed properly, paid promptly, treated respectfully, trained properly and although his discipline was firm, it was fair. He also proved his bravery in combat time and time again.  He became know throughout the company as a man that could be trusted.  A man of his word.
 
When the companies parsimonious captain met an untimely and suspicious end several years later, the company unexpectedly elected Flavarius captain.  Any slight suspicion that he might have murdered the original captain was removed a month after he took command when an assassination plot against him failed.  The assassin that survived the attack revealed under interrogation that they had killed the original captain expecting to take over the company.
 
Knowing that he did not have the head for business he needed to run a mercenary company, Flavarius tracked down his father's trusted estate manager.  He had survived the fall of Flavarius' family by fleeing at the last moment.  Flavarius offered him a generous deal to come amd manage his business needs.  With that firmly in hand, the company prospered and became well known for its effectiveness and good treatment of its soldiers.  It grew in size to almost 1,500 men and was highly sought after.
 
Then Flavarius heard about the revolt in Aquilonia, led by Conan the Cimmerian.  He knew immediately that this was his opportunity to avenge himself on the hated Numedides.  He had met Conan, fought in the same armies as him and knew his reputation.  So he immediately dispatched messengers to Conan offering his services and began marching north.
 
 

Saturday, January 3, 2026

Character Creation Challenge 2026 Day 3: Mini Six

Mini Six is a descendant of WEG's Star Wars game via OpenD6.  So, if you like d6 dice pools, this is for you.  It is streamlined and flexible and multi-genre.  One of the cool things about this about this 36 page ruleset is that it has five mini setting at the back.  These range from fantasy to science fiction to TV.  They are all based, at least generally, on recognizable I.P.s and give you a good idea on how to mold Mini Six to the shape you want it.  The best part of Mini Six is that the PDF is free.  (I'm pretty sure I've said this all before but it's a cool game so is worth repeating.)
 
One of the settings is called Perdition:  Tales of Damn Fool Heroes. If the title isn't a give away it is an homage to Firefly.  Like the Star Wars RPG, character creation can be free-form or based on a template.  The templates included here, though, are essentially complete.  Attributes, skills, all of it are picked for you.  So what I did was leave the attributes but pick my own skills, similar to Star Wars.
 
So I present our pilot, Pettigrew Parsons. 
 
Name:Pettigrew Parsons
"More speed?  Coming right up!"




Might:2d+1Agility:2D+2


Drive 4D+2


Pilot    5D+2








Wit:3d+1Charm:2d+2
Computer4d+1Persuation3D+2
Navigation5D+1









Static:Dodge8

Block7

Parry7

Soak7




Perks & Comps:None

Gear:


Light Pistol, Cool Sunglasses
 

 

Friday, January 2, 2026

Character Creation Challenge 2026 Day 2: WEG Star Wars 1st Edition

Today, I created a character for West End Games Star Wars 1st Edition.  The basic character creation steps for this game are fun and simple.  You start with a template, for example Brash Pirate, Alien Student of the Force, Old Senatorial or Smuggler.  It sets the attributes for the character type and then you allocate 7D worth of dice amongst skills.  You are up and running quickly.  Of course, you do have the option to build a character from the ground up but the templates are a quick and flavorful way for both beginners and veterans to start. 
 
I chose Retired Imperial Captain.  Here's the result.



Thursday, January 1, 2026

Character Creation Challenge 2026



Several years ago I participated in the Character Creation Challenge.  I failed to finish.  I'm going to try again this year.  I'm not going to try to use 31 different so there will be repeats.
 
So, that being said...Away we go...
 
 
 
 
 
 
 
Let's start with one of my favorite character generation systems:  Classic Traveller.  You can die before the game begins!
 
Carlos Lawson
Retired Merchant 3rd Officer    798A66    Age 38    5 Terms    Cr 85000
Electronics-1, Vacc Suit-1, Jack-o-T-1, Navigation-1, Mechanical-1, Streetwise-1, Revolver-1, Medical-1
Retirement Cr 4000/yr, Revolver 
 
Carlos' stats started out at 899A66.
He easily made his enlistment roll because of his bonuses.  He also easily made all of his survival rolls because they were to start with and his bonus made it that much more so.  He was commissioned during his 1st turn and his only promotion came during his 3rd.  Reenlistment rolls were low, so he made all of those also.
 
Throughout his career he did a wide variety of jobs on the ship and ashore.  As 3rd Officer, one of his duties was collecting overdue crew members from shore leave.  This sometimes led to uncomfortable situations, both with the denizens of the sometimes low class establishments the crew sometimes patronized, the law or both.  More than once gun play was involved.  Thus, he obtained skills in Streetwise, Revolver, and Medical.
 
He had to make rolls on the Aging Table at the end of his 4th term and he lost a point of Strength.  After the 5th term he lost a point of Endurance.  He decided to retire after this and after making his reenlistment roll to ensure there was no mandatory reenlistment he mustered.

Carlos received an engraved, gold inlaid revolver from his shipmates when he retired and a small Cr 4000 annual pension from the company for his length of service.  Wise investments payed out to the tune of Cr 85000.
 
Photo and Lego Build by BiscutHead

 

Saturday, December 20, 2025

Space Viking Small Planetary Cluster

Here is the small planetary cluster I generated using my revised Space Viking planetary world generation checklist I posted.  I welcome comments.

Harpe is the stand in for a Sword World.  I did not roll for its UWP.  I created it to suite my needs.  For the rest I used the generator.

 

Harpe

0405

A675953-A

NG

In

Zeus

0206

E342898-4

G        

 

Hera

0304

X254874-2

G        

 

Althea

0305

X454773-4

 

Ag

Aeolus

0403

D844978-6

SG

In

Pontus

0407

D589444-3

SG

Ni

Boreas

0504

X776573-3

G

Ag Ni

Notus

0506

C656876-2

 

 

Dorus

0606

B777978-A

NG

In


I created the map using Alex Schroeder's subsector generator and map creator.  It includes a Classic Traveller map generator.  It's pretty cool.  It will create random subsectors or you can input data you generated.  It will also show multi-planet governments.


 

Friday, December 19, 2025

Space Viking Subsector Generation Thoughts 2

 After several false starts, bouts of gamer ADD and some revisions, I took a look at the thoughts and ideas I posted here three(!) years ago and simplified them.  I wanted to keep the generation rules as close to the original checklist as I could.

Keeping the tech level of most worlds low was one one of my concerns.  Controlling the starport type was a simple solution and also fits in with the fact that most of the settings worlds either don't have starports or only have primitive ones. 

I did discover when I was playing around that populations seemed too small so I changed the population roll to a straight 2D instead of 2D-2. I still cap it at A though.

I'll create a small cluster of worlds and post it soon. 

Piper World Generation rev. 1
  • Determine world occurrence (1D for 4, 5, 6 is standard). 
  • Check system contents table for details of world. 
    • Find Starport type.  Used modified table below. 
    • Check for Viking (scout) base.
    • Check for gas giant. 
  • Name world. 
  • Generate universal planetary profile for the world. 
    • Planetary size: 2D-2. 
    • Planetary atmosphere: 2D-7 +size. Tainted designation indicates pollution in the atmosphere, however no filter mask required.  If planetary size is 0, the atmosphere must be 0. 
    • Planetary hydrographics: 2D-7 +size. If planetary size is 0, then hydrographics must be 0; if atmosphere is 0, 1, or A+, then apply a DM of -4. 
    • Population: 2D. No population if atmosphere 0-3, A+. Cap A.
    • Government: Roll d6, 1-3 Balkanized. When the planet is detailed, roll D3+1 for # of major political units.  Governments can be rolled for or determined by GM. If not balkanized 2D-7+population.
    • Law level : 2D-7+government. 
    • Technological Level : 1D+DMs from tech level table. Hard cap TL 10.
  • Check for naval base as appropriate. 
  • Note trade classifications based on universal planetary profile. 
  • Note statistics for reference.

 

Starport

2

A

3

B

4

C

5

D

6-8

E

9-12

X

 

Saturday, October 25, 2025

Scale

Over a decade ago I wrote a post about using Heroic/Homeric/Bronze Age/Mycenaean Greece as a setting for Barbarians of Lemuria.  Well, I was thinking about Ancient Greece again this morning and I got to wondering how big a map hex map of equivalent size would be.  If you total up the area of the Peloponnese, Attica, Boeotia and Euboea it comes out to around 11,340 sq/m¹.  If you put that in terms of a 6 mile hex map, that is an 18x18 hex map!  That's not a large map compared to some hexcrawls and sandboxes.  Someone, I'm not quite sure who, also did a 6 mile hex map of Greece, the Aegean and Western Turkey.  The entire map is 99x81 hexes.  Smaller if you shave off some of the sea hexes on the western and southern edges of the map.

There is soooo much history and mythology crammed into this area that it boggles my mind.  It could be a giant playground for a game.  A GM could take just a portion of it, such as one of the four areas I mentioned above, because it's still crammed with potential.

In Classical times this area contained Athens and Sparta and the consequences of their rivalry and machinations.  There was also the important cities of Corinth and Thebes to round out the four biggies.  Olympia and its games were located there.  Many battles were fought in this area and much diplomacy was conducted.  If you go back to the Bronze Age/Mythological era you can add so much more.  Mycenae, Argos, Pylos and Megara.  Many of the mythical beasts roamed its wilds, too.

This changes my perspective on how big a map has to be to be effective.  I've always liked the idea of Chicagowiz's "Just Three Hexes" campaign starter and this, in a way, reinforces that.


¹ All numbers are approximate and for demonstration purposes only