Dynasty Zero

Friday, April 11, 2014

Sword and Sorcery Gaming Resource

I purchased the PDF of Astonishing Swordsmen and Sorcerers of Hyperborea awhile back when it was on sale for a good price.  I've only skimmed its 488 pages.  (What a behemoth!  But it claims its a type of S&S so what could I do?  I'm a sucker for S&S.)

Well, as usual when I get a new game, I poked around the publishers website a little.  I found a nifty Random Sword & Sorcery Adventure Generator on their Resources page.  The generator and a little ingenuity will get you an adventure on short notice.  It even helps with the title.  Best of all is that it is not system specific.  I believe I will be testing this with BoL.

You can find it on the North Winds Adventures website here.

Wednesday, March 26, 2014

Had to Laugh

Saw this on the interwebs somewhere and I had to laugh...



Thursday, March 20, 2014

Spring has Sprung

And I realized I haven't posted in a loooong time.

A couple of quick things:

1.  There is going to be another what I guess you could call a retroclone coming out that I'm kinda excited about.  Why would I be excited about another retroclone?  Well this is being put together by Mr. Brandon (aka Fenway5).  I seem to have similar tastes as him and like both Heroes & Other Worlds and Rogue Space.  To make it better, Mr. Brandon's wife will be illustrating it and I like all of her artwork that I've seen.  He is calling it Peril and you can see the projected cover and get more info at his Sword & Shield blog.

2.  Speaking of Heroes & Other Worlds, Mr. Brandon suggested putting together a saltbox setting.  That's like a sandbox but based on islands.  I thought was a cool idea so I submitted something.  Unfortunately the project fell through.  However, it seems he will put my island in the next edition of Cauldron, his periodical dedicated to HOW.  Read about it here.

3.  I think this is a cool picture.

Saturday, February 8, 2014

Egyptian Inspiration



Some random images from around the interwebs to inspire a Egyptians sword & sorcery game.

I inserted two photos that my wife took.  Can you tell which are hers?




































And, finally, one of the reasons warriors fight.




Wednesday, February 5, 2014

Champions of Lemuria.

There is a new discussion board for Barbarians of Lemuria, necessitated by Lords of Lemuria being overrun by spam.  It is called Champions of Lemuria and you can find it here.

Friday, January 24, 2014

A Cool Surprise

I have a 16 year old niece who hangs out at our house.  (O.k.  She's my favorite niece.  Don't tell my other nieces.)  She's a few years older than my oldest son but likes to play video games with them and comes to my wife for motherly advice and conversation.  My wife told me other day that my niece had started hanging out at a game store near her place.  (Not knowing about it, I checked it out.  Unfortunately for me it is geared toward Magic and other collectible card games.)  Well, when I came home this evening from work, she's here.  She comes up to me and says, "Uncle!  Can we play D&D?"

Stunned silence and then I reply, "Of course we can!"

So I pull out the Basic D&D rules, borrow a 1st level character from my son and away we go.  I make up a scenario on the spot.  A creature has taken a little girl from a village and dragged her into the woods.  The villagers asked our hero to get the girl back.  She tracked the creature through the forest to a burial mound that had been broken into.  The chamber in the mound smelled horrible but she cautiously went in.  The room was a shambles with broken furniture scattered all over the place, trash strewn about and, apparently, one corner being used as a toilet.  She found the little girl whimpering in a pile of rags.  She grabs the girl and heads for the entrance.  She notices a door in the wall near the rags while she is heading out.  Then, a figure looms in the doorway, growls and attacks.  Our hero sets the girl down and meets the creature with bared blade.  It's an orc!  (She loves the Hobbit and the Lord of the Rings so I had to throw one in.)  They battled back and forth and after taking a wound she finally put the brute down.

After returning the child to her parents she went back to the mound to examine the door.  She managed to pick the lock and enter the room beyond.  (The character's a thief.)  In contrast with the first room this one was untouched.  Dust coated the floor.  The tapestries, though rotten, still hung from the walls.  In the middle of the floor was a stone throne with a skeleton sitting on it, sword grasped in its desiccated fingers, gold band encircling its skull.  Of course, as soon a she touched the sword (cautiously, with her sword) the skeleton came to life.  Our hero reacted quickly, swinging her sword savagely and beheading the skeleton with one blow.  Thus, she collected a long sword and a gold head band.  She then heads back to the village to a heroes welcome and needed recovery time.

The whole session took about 45 minutes and she said she had great fun.  I'm a happy man at the moment.

This story also illustrates one of the reasons I love Basic.  I can make up adventures on the spot and have the session be successful.  There is only one other game I can do this with and that is BoL.

Friday, January 17, 2014

Heroes & Other Worlds

Other Worlds await!I have so many games and so little time that some games are almost criminally neglected.  Heroes & Other Worlds (HOW) is one of them.  I've had these rules for quite a while and haven't done them justice yet.

As I've said before, probably ad nauseam, I loved the original Melee rules and played the programmed adventures to death.  For some reason, lost in the mists of time, I did not get In the Labyrinth, the rule set that expanded Melee into a complete adventuring system (though I really wanted it) .  Well, HOW does just that.  It not only expands the system but it tweaks it also.  HOW adds another attribute to the player character, Endurance.  Endurance makes the player character more durable.  Damage and the cost of casting spells are deducted from Endurance first before reducing Strength.  In the original system damage was deducted directly from Strength.

I'm currently using HOW to run my youngest through the programmed adventure Death Test.  Why Death Test?  I had originally planned to run him through the programmed adventure included in the book but he liked the name Death Test better.  More dangerous sounding.  I sent three "thugs" with him.  He created a wizard so I sent three warriors with him.  One archer and two swordsmen.  So far he's made through the spider room and defeated the bears.  I can't wait til we find time to continue.