Carlos Thomas was a typical nine year old boy. He enjoyed playing video games, messing with his computer and riding his dirt bike. One day his 4th grade class took a field trip to the Superville hydroelectric plant located in the nearby Superville dam (the nuclear power plant being notoriously unreliable, the city needs an alternative source of power.) It was that day that the notorious villain Shocker invaded the dam in order to high-jack the power plant and absorb all of the electrical energy. Mega Man arrived to foil the plan but Shocker escaped by overloading the electromagnets. Though Mega Man managed to avert a major disaster, there was a massive electromagnetic flux which changed Carlos' life forever. Carlos had lingered behind and when the flux hit Carlos absorbed the majority of the energy.
Thus, Magnet Boy was born!
Once Carlos recovered and adjusted to his new powers he decided to fight crime and make sure that no other child would ever be harmed by a super-villain again. But his main goal is to bring Shocker to justice.
Magnet Boy
Resistances
Composure 1D
Fortitude 2D
Reaction 3D
Will 1D
Aptitudes
Technology 2D
Vehicles 2D
All the Rest 1D
Powers
Energy Form - Magnetism 4D
Energy Control - Magnetism 5D
Flight 4D
Competency Pool
3D
The cool thing to me is that Magnet Boy came from the mind of my 5 year old. He was watching a video on magnetism and, after hearing my older son and me talking about Supers!, decided that he wanted a character with the power of magnets. So we worked together and created Magnet Boy.
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