It turns out Star Wars is the type of setting my son would like to play in. When we were discussing options he said that he wanted to play a bounty hunter and capture "rebel scum". Cool. Got that covered. I'm working on my own Star Wars
As much as I like Star Wars and the default assumptions behind White Star, my mind immediately jumped to two literary settings upon my first read through of the rules (and more recently a third and then a fourth.). The first was Battlestar Galactica. More the new series than the old. I didn't know it until a while later but BG has gotten a little love, too. There is a little adventure called Colonial Civil War that is similar to BG. It's not exactly the same and it is a single adventure but it is there for those who want to dip their toes in. I would like to see a full blown treatment of BG though. It would be really fun to be part of a "ragtag fleet" of humans trying to survive a robot onslaught and have tailored rules to do so. The players could encounter the planet of the week or explore a single planet with an eye towards colonization. Also, following the second series, the player may need deal with android infiltrators that are indistinguishable from humans. However, those loving their star knights would have to look elsewhere to get their fix. I haven't watched the entirety of the new series so I don't know if they slipped any psionic elements into it.
The second setting I flashed on doesn't contain star knights, either. It is the Terro-Human Future History stories by H. Beam Piper. Specifically Space Viking. Raiding and trading and re-civilizing would be a blast. The mercenary, pilot and aristocrat classes would all be perfect for this setting.
I think this encapsulates a Space Viking raid perfectly |
I think one of the advantages of this setting would be the sheer number of human inhabited worlds to explore. Each would have a different level of technology and civilization. One session could be occupied dealing with stone throwing primitives and the next could be spent doing desperate battle with a rival spaceship of comparable tech. It could include exploring the ruins strewn about various planets as well as domain management if you take over a low tech world. I would imagine that this, like other settings, would be SV with the serial numbers artfully removed. This could lead to an infinite variety of worlds and situations. Also, if you want to have a slightly different setup you could remove the Euro-centric nature of the Sword Worlds and substitute a Japanese, Chinese or some other model. (I like the way it is so this wouldn't be one of my choices but, hey, it's there.) And the political situation of the Sword Worlds could be modified to taste also. The book does mention the first Space Viking-on-Space Viking world raid.
So, these are just some thoughts. I would like to say I am going to create the Space Viking knockoff but I doubt that would ever happen. Something about doing the actual works always seems to get in the way. Sigh. Oh, and by the way, Space Viking is available for free at Project Gutenberg. You can download it here.
Oh, the other two settings you ask? Niven and Pournelle's The Mote in God's Eye universe (which includes the CoDominium books and King David's Spaceship) and Lois McMaster Bujold's Vorkosigan saga.
So many scific settings would be interesting to play in, though perhaps differently then the authors viewpoint of choice. Space Viking has always been a favorite of mine. Others would be The Starwolves series by Thorarinn Gunnarsson, Pandora's star/Judas Unchained by Peter Hamilton, Almost anything by Keith Laumer (the Retief universe, Galactic Odyssey with in huge unspoken but felt every where history, BOLOs nuff said!), David Weber's settings...etc
ReplyDeleteBut like you, I can start these projects and even make something for my players to play in but nothing usualble for anyone else sigh.. my damn ADHL (Attention Deficit High Laziness) gets the better of me..