Wednesday, August 8, 2018
Monday, July 23, 2018
The Fantasy Trip Kickstarter
The Fantasy Trip Kickstarter went live today. I had to wait until I got home to pledge. I was back 889 and put them over $69,000. The goal was $20,000. I guess I'm not the only one excited about this.
Wednesday, June 13, 2018
TFT Kickstarter
New information about the upcoming TFT Kickstarter.
http://www.sjgames.com/ill/archive/June_13_2018/The_Fantasy_Trip_Kickstarter_Launches_Soon
http://www.sjgames.com/ill/archive/June_13_2018/The_Fantasy_Trip_Kickstarter_Launches_Soon
Tuesday, June 12, 2018
More on the New Fantasy Trip
News, news, news on The Fantasy Trip front!
- Steve Jackson is going to be running demonstrations of the new Melee at Origins this coming weekend.
- There will be a small Melee box and a small Wizard box each for $15.
- There will be a Kickstarter for a big box recreating the original The Fantasy Trip. It will contain both small boxes.
- Liz Danforth, one of the original artists, has submitted artwork for the new edition counters.
- And there's cover art for the new Wizard box.
- I'm so freakin' excited!
Saturday, April 28, 2018
The New Fantasy Trip
Friday, April 20, 2018
Helms Will Be Dented!
I was thinking about helmets in White Box and other OSR games and how, for the most part, they are treated as window dressing. Then it struck me. I really like the Shields Shall Be Splintered houserule so why not apply it to helmets! I hadn't run across it before.
I thought I had come up with something original but of course I hadn't.My thought was that characters could negate the damage from a single blow by sacrificing their helmet. The helmet would be rendered useless and the character would be dazed for 1d6 turns, being able to only take defensive actions during that time.
I was excited until I started doing searches. Of course others had thought of the idea. Oh, well. I like it and I think I will incorporate it. It will make helmets useful and give characters a reason to purchase them is they so choose.
D&D 5e
I observed a group of friends playing a game of 5e a couple of weeks ago. It was fun and interesting. Their characters are all around 10th level and seemed pretty powerful to me. They were in some kind of temple trying to stop some cultists from completing a ritual which included human sacrifice that they knew would have some sort of dire consequences though they didn't know exactly what.
Long story short, they inadvertently helped complete a certain portion of the ritual, they killed a lot of cultists, a giant demon dude was summoned from hell through a portal and they defeated him by using some magic spell to push him back through and then sealed the portal.
I understood most of what was going on though some of the exact details went by me. It all seemed fun. My main criticism was that the combat took longer than I expected. I don't know if that was just my perception, the particular encounter or if it is typical for 5e.
Long story short, they inadvertently helped complete a certain portion of the ritual, they killed a lot of cultists, a giant demon dude was summoned from hell through a portal and they defeated him by using some magic spell to push him back through and then sealed the portal.
I understood most of what was going on though some of the exact details went by me. It all seemed fun. My main criticism was that the combat took longer than I expected. I don't know if that was just my perception, the particular encounter or if it is typical for 5e.
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