Sunday, January 4, 2026
Character Creation Challenge Day 4 : Barbarians of Lemuria, the Legendary Edition
Monday, August 29, 2022
Sword & Sorcery Games
I own a lot of RPGs. I mean a LOT. It's a weakness with me. Or an addiction. But that's between me and any future therapist that I get. Most of them are in PDF form. I have a comb binding machine so if a like a game enough I print out a copy and bind it into a book myself.
My favorite genre of games is Sword & Sorcery. (I think. Because I like SF and post-apoc quite a bit too.) I have quite a few but I've never compiled a list. So that is what I am going to do here. I'm bound to miss a few but I will add those later. I think I have a somewhat narrow view/definition of what S&S is but I am going to list the games that the publishers advertise as S&S. But it will also be tempered by my own judgement.I will state up front, for those who don't know, my favorite S&S game is Barbarians of Lemuria. It is a light, flexible game that can be played in many different S&S settings. Not just the interesting one it comes with. It fact, it has been used for different genres and eras as well and it has been turned into a generic pulp system with Everywhen.
Unfortunately, I haven't played all of them. Or most of them. And there are few I haven't read yet, too. There are several I really want to try out but I actually have very little opportunity to play.
So, here we go:
- Barbarians of Lemuria
- Barbarians of Lemuria - Legends of Steel Edition
- Astonishing Swordsmen & Sorcerers of Hyperboria
- Barbarians & Basilisks
- Barbaric!
- Beasts & Barbarians: Savage Worlds
- Black Sword Hack
- Blades & Black Magic
- Blood of Pangea
- The Bloody-Handed Name of Bronze
- The BoL Hack
- Broadsword
- Bronze
- Conan: Adventures in an Age Undreamed
- Crimson Blades
- Crypts & Things
- Forgotten Tales of Sword & Sorcery
- GURPS Conan
- Into the Bronze
- Jaws of the Six Serpents
- Lankhmar: City of Thieves (Savage Worlds)
- Lankhmar: DCC
- On Mighty Thew
- One Dice Pulp (One of the "skins" is for sword & sorcery)
- Red Mists: Swords Against Sorcery
- Shadow, Sword and Spell
- Sharp Swords & Sinister Spells
- Stormbringer
- Sword Noir
- Sword of Cepheus
- Swords Without Master (in Worlds Without Master #3)
- Through the Sunken Lands
- USR Sword & Sorcery
- ZeFRS
- ZeFRS - Cimmerian Quickstart
Wednesday, August 8, 2018
Tuesday, March 21, 2017
Martos the Scholar Redux
Friday, November 11, 2016
Potentia Mundi - Blog Shout Out
Tuesday, July 26, 2016
BoL Hack
I finally picked up BoL Hack today. I've only briefly perused it because I was at work. (No, I'm never bored at work. I always have something to do. Seriously. Hey, why are you laughing?) What I saw was pretty cool. It looks like a nifty fusion of the two system that keeps the simplicity of both systems while adding a twist to both. And it's just as hackable as both original systems. I'm hoping this will help solve the problem I have with D&D magic, too.
Friday, July 22, 2016
Vikings on my Mind
Anyway, I am currently mulling two campaign ideas. The one that is foremost in my mind is a Viking themed campaign. But as always I have a couple of problems. The first is the historian in me. I don't know much about Scandinavian history and society. Much of my knowledge is through popular media, predominantly History Channel's The Vikings. I want to research and research and research the snot out of it. And this is one of the ways I end up losing interest. But to help I'm going to try and get a hold of some gaming supplements on the topic like GURPS Vikings and the 2nd Ed. AD&D guide. Hopefully that will be enough without being too much.This leads me to my second problem. What system to use? I'm looking at three: Savage Worlds, B/X (or S&W Whitebox) or Barbarians of Lemuria. My oldest son would prefer Savage Worlds so I'm leaning in that direction but the other two are calling to me too.
What I'm looking at is a low magic setting with fantastic, myth inspired elements. What magic there is will not be in the hands of the pc's unless it is an artifact. And those will be rare. There will be seers that can foretell the future in there veiled way. There will be npc magic users but I want it to be consistent with the sagas and myths. And that's another thing I'll need to learn about. Urg. So much to learn. Oh, and every now and again a god might meddle.
So, anyway, each system has its advantages though I'm sure all could do it well.
Savage Worlds is flexible and action oriented and has a lot of official and unofficial support. I got a peek at the campaign material a Savage Worlds gamer created for his personal game and it really helped solidify my thoughts. I don't think I could pull off his game off but I am definitely going to borrow from it.
B/X was what I initially thought I would use. I love the simplicity of it and it is easy to modify. I figured I would borrow liberally from the Viking Campaign sourcebook from the AD&D 2nd Edition. It would be easy to find B/X or Labyrinth Lord versions of the suggested classes. I would have to figure out a way to mellow the magic because I have a feeling it wouldn't be what I would want. Lately, I've become fascinated with Swords & Wizardry Whitebox and it has a bunch of home-brew classes out there and is easily modifiable. I've found a couple of fan made supplements that will be very helpful. One of which is at Sword +1. If you poke around the site a little you can find a Swords & Wizardry version too. I also found some related posts at the Magician's Manse.
Last but definitely not least is Barbarians of Lemuria. I feel it would be very simple to modify it to suit my needs by fine-tuning the career list.
I am going to start the campaign by characters returning home to the cold north after hearing of the death of their father. One will be a member of the Varangian guard in Miklagard and the other will one of Hrolf Ganger's men in what will become Normandy. They return home to find that there father was murdered and the rest of the family was also slaughtered or sold into slavery. This will give us several lines of play including revenge, the quest to find their kin and, of course, there will be various and sundry monsters ravaging the countryside and perhaps a few meddling fey.
So, this was a big word dump but any thoughts or comments are appreciated.
Sunday, August 23, 2015
#RPGaDAY2015 Day 23: Perfect Game for You
Really!?! That's both difficult and easy.
I am now being horribly repetitive but I'm going to have to go with Barbarians of Lemuria again.
Here's why:
- Sword & Sorcery is a genre I enjoy. Human-centric and a bit grim and dark at times
with the right amount of mysterious magic that can seriously bite you in the butt. - It captures the genre very well for me.
- It is rules-lite. I don't have the time or energy anymore to memorize large volumes of rules anymore.
- It is adaptable. It captures the feel of S&S really well but it can also be adapted it to any action oriented genre. And it has. And with a little work of your own you can adapt it too.
#RPGaDAY2015
Monday, August 17, 2015
#RPGaDAY2015 Day 17: Favorite Fantasy RPG
You'd think this would be an easy one for me. (Bol, BoL, BoL!!!) But it's not. I love Barbarians of Lemuria. I've probably refered to it as my favorite game. But...I have an abiding love for Melee/Wizard/Heroes & Other Worlds. Early loves are hard to shake and Heroes & Other Worlds just increased that love. And it's not one I want to shake. And then there's my new love, Basic D&D of the Moldvay variety. I did not play it back then. I went from Holmes to AD&D. I wish I had played Moldvay back then. Simple and straightforward. As many others have said, we didn't play AD&D with all of the rules. Not even close. So when I finally did read Moldvay it was closer to what we were playing anyway.
So, a very hard decision that I don't feel like making now.
#RPGaDAY2015
Saturday, August 15, 2015
Grit the Barbarian (Barbarians of Lemuria)
Grit's naivete and ignorance of the Southern Lands soon displayed itself. He fell in with a band of travellers who drugged him, trussed him and sold him into slavery. Grit's strong arms and broad back gained his captors a tidy sum of money. Grit ended up on a large latifundia as a field slave. It quickly became apparent to his new masters that Grit was completely unsuitable to be a field slave. Grit was to stubborn and proud to bend to his new masters no matter what punishments they inflicted upon him. Given the choice between killing him or selling him, they recouped their investment by selling him to a lanista.
Grit quickly proved his fighting skills and soon became a top gladiator. After a near miraculous victory in which he single-handedly defeated two raging deodargs, Grit was granted his freedom. He has since wandered the land serving and distinguishing himself as a mercenary for various companies and cities.
Grit is tall, blonde and well built. He is just starting to regrow the traditional long braid that the warriors of the Sandstone clan wore that was cut off when he became a slave. He tends towards brooding but can be humorous and enjoy life when he breaks free of the darkness that envelopes him.
Grim son of Gritus
Attributes: Strength 3, Agility 1, Mind 0, Appeal 0
Combat Abilities: Initiative 1, Melee 2, Ranged 0, Defense 1
Careers: Barbarian 2, Slave 0, Gladiator 1, Mercenary 1
Boons: Marked by the Gods, Trademark Weapon (Valgardian Blade)
Lifeblood: 13 Hero Points: 6
Languages: Valgardian, Lemurian
Weapons: Sword (Valgardian) d6+3, Axe d6+3
Wednesday, August 12, 2015
#RPGaDAY2015 Day 12: Favorite RPG Illustration
I'm going to have to cheat a little bit again. My favorite RPG illustration is that of Arak-Aree from Barbarians of Lemuria: Mythic Edition. I really enjoy Peter Frain's artistry and unique style. He really brought the character to life for me in a way I wasn't quite expecting. I'd like to post the picture but I don't know if I'm allowed to.Edited to add image.
#RPGaDay2015
Sunday, August 2, 2015
#RPGaDAY Day 2: Kickstarted Game Most Pleased You Backed
Sunday, July 26, 2015
Koschei the Deathless
| Image from Spes Magna Games website. |
Thursday, July 23, 2015
A Dark Secret
One of my favorite Conan stories was not written by Robert E. Howard. There, I said it. The story in question is "The Thing in the Crypt" by L. Sprague De Camp and Lin Carter. It was originally meant to be a Thongor story by Carter but was adapted to the Hyborean Age for the Lancer/Ace Conan paperback series.
I originally read the Conan stories in the early 1980's in the Ace paperback edition, as many fantasy enthusiasts my age did. As I have written before I didn't (or couldn't) distinguish between the Howard pieces and those written by or modified by others. I didn't have a very refined literary palate and, truth be told, I still don't. I enjoyed some stories and enjoyed others less so. I didn't matter who wrote them, only that I enjoyed them.
"The Thing in the Crypt" is one of the small handful of stories that stuck with me through the 30-some years since I first read the paperbacks. Two of the others are "Beyond the Black River" and "The Tower of the Elephant", both classic Howard stories. But I've never been able to shake the image of the "Thing" coming to life, the dry rustle of the bones, the thrill of horror that Conan felt. And thus, it is one of my favorite stories.
So I mention this for two reasons. One, to relieve myself of the secret burden I've been carrying all these years. And two, because I am going to blatantly rip it off for the Hyborian Age Barbarians of Lemuria game I am preparing for my son. It will be the basis for the second scenario I will run him through.
The first scenario will be a not so blatant rip off of "The Tower of the Elephant." I have done this before quite brazenly but now my son has read the original stories so I will have to disguise it fairly heavily. The character he will be playing is a thief/assassin from Zamora. I will start the scenario with the minion of a wizard hiring him to steal an amulet that a rival has stolen from him. Instead of a tower, the target will live in a mansion with an extensive basement and sub-basement. There will be guards, servants and unnatural creatures to trick, avoid or slay. And as he is about to grasp the amulet (if he survives), the wizard appears do defend his property. If he wins the battle he will be in for a surprise. It turns out that his employer was actually the brother of the target. As a game, they would hire thieves to attempt to rob each other. It simultaneously tests the security of their abodes and sates their sadistic blood lust. So he will have to kill another sorcerer or run. If he runs he will gain the Hunted flaw. It's not a good thing to irk a wizard.
So, for the second scenario, "The Thing in the Crypt" rip off, the character will be captured by slavers after he flees the city. The scenario will start either with his escape or in media res with the slavers and/or wolves chasing him. He will only have a piece of chain to fight with. The chase will lead to the tomb entrance and he will be forced to take a stand or enter the tomb. When he enters, a little exploration, the sword, the battle against the crypt thing. Then he has to face whatever is outside. The best part is that my son has never read the pastiches. Though in other games I have run every damn skeleton seems to come to live.
All in all I anticipate great fun.
Friday, October 17, 2014
Good News!
For more info you can see the Kickstarter website.
Thursday, October 9, 2014
Updates
I haven't been doing much gaming-wise. I spend a lot of time thinking and pondering game campaigns but other pressing matters and the fact that I have the attention span of a gnat mean I don't actually do much.
My son and I are trying get in a session or two of Weird Wars Rome but haven't managed to so far. My schedule combined with his consuming love of computer games has made it difficult.
Two bright points. My wife's laptop crashed and I not only saved all of her data but my meager tech skills managed to resurrect it! I was surprised!
The second bright point is that my Barbarians of Lemuria character Arak-Aree was selected as one of three finalist for inclusion into the new Mythic Edition. Simon Washbourne, the games creator, will choose which of the three will be included. Just being a finalist is exciting.
Last but not least I want to mention one of my favorite blogs. Tommy Brownell over at The Most Unread Blog on the Internet...Ever produces quality stuff relating to RPGs. I particularly enjoy his informative reviews. They have guided several of my RPG purchases and I have never been disappointed with the result. An example of this is his review of Servants of Gaius. Having read some Roman history in my time I was very skeptical about the setting of this game. However, I took the plunge and have been very pleased with the results. So, if you haven't read Tommy's blog, I recommend that you do.
Saturday, August 9, 2014
Barbarians of Lemuria: Mythic Edition Characters
Arak-Aree the Talon of God
Arak-Aree saw her parents killed by the flatlanders. The Winged Men could not defend themselves effectively against their nets and bows. The Wingless raided her aerie, killing the adults and taking the children as slaves. Arak-Aree was sold as a novelty to a rich merchant from Oomis who gave her to his spoiled daughter as a pet. A first she was just a pet but soon became the constant companion, then friend of the girl. Arak-Aree found life nearly bearable until she reached her teens and the girl's older brother began showing an "interest" in her. Wanting to protect her friend, the daughter tried to convince her father to free Arak-Aree. A merchant to his very soul, he refused to give up such a valuable acquisition. The girl would not relent and eventually found a way to smuggle Arak-Aree out of the city. Arak-Aree made her way to the Axos mountains but with her aerie destroyed she was at a loss. But a fire burned in her heart. She made her way to the mountain top temple of Karyzon, "He of the Rending Talons" and dedicated herself to Him. It was then she took her vow, "Never again." She trained in the ways of war and soon like-minded youths began to gather around here. She formed the Aerie of the Talons, a society of warriors dedicated to protecting the Winged Men from the depredations of the Wingless.
Arak-Aree Winged Man
Attributes
Strength 0
Agility 3
Mind 1
Appeal 1
Combat
Initiative 1
Melee 0
Ranged 2
Defense 1
Careers
Slave 1
Priest 1
Warrior 2
Scholar 0
Lifeblood 10
Hero Points 5
Fate Points 1
Weapons
Bow
Sword
Languages
Windsong
Lemurian
Boons
Winged Man Agility
Rialdo the Exile
"Since you don't seem to have a better vintage, bring me another glass of this swill."Rialdo was born in Tyrus. A sprig on a branch of the royal family tree, he was raised in the utmost luxury, every whim satisfied, ever wanting more. Despite his lifestyle, Rialdo did exert himself in one area: Swordsmanship. He loved the riddle of steel, the hiss of a sharp blade through the air and the sound it made sliding into a body. He became a feared swordsman around the city with a reputation as a keen duelist. But even this wasn't enough for the jaded and debauched teen. Casting about for new thrills he found a man who was willing to instruct him in the most taboo of topics in Tyrus: Sorcery. Rialdo took to it like a fish to water. It was as if he were born to it. He soon outstripped his teacher and began seeking a new master to guide him even deeper into the dark arts.
This was his downfall. His discreet inquiries were not discreet enough and soon his distant cousin, the King, got wind of Rialdo's activities. Agents of the King caught him in the act of performing a vile ritual and they arrested and imprisoned him. Though he was condemned to death he managed to escape the royal dungeons and fled Tyrus. Now he wanders Lemuria spending every coin he acquires on adventures or as a hired blade to increase his arcane knowledge. The pittance that remains he squanders on wine and the supple flesh of women.
Rialdo
Tyrus
Attributes
Strength 1
Agility 2
Mind 1
Appeal 0
Combat
Initiative 1
Melee 2
Ranged 0
Defense 1
Careers
Noble 1
Champion (Duelist) 2
Rogue 0
Sorceror 1
Lifeblood 11
Hero Points 5
Power Points 11
Weapons
Rapier
Dagger
Languages
Lemurian
Sorceric
Boons
Magic Resistance
Carouser
Flaws
Arrogant
Friday, April 11, 2014
Sword and Sorcery Gaming Resource
I purchased the PDF of Astonishing Swordsmen and Sorcerers of Hyperborea awhile back when it was on sale for a good price. I've only skimmed its 488 pages. (What a behemoth! But it claims its a type of S&S so what could I do? I'm a sucker for S&S.)Well, as usual when I get a new game, I poked around the publishers website a little. I found a nifty Random Sword & Sorcery Adventure Generator on their Resources page. The generator and a little ingenuity will get you an adventure on short notice. It even helps with the title. Best of all is that it is not system specific. I believe I will be testing this with BoL.
You can find it on the North Winds Adventures website here.
Wednesday, February 5, 2014
Champions of Lemuria.
Sunday, January 12, 2014
BoL Egyptian Style
The tavern was dim, the shuttered windows keeping most of the fierce midday sun at bay. Intef took a sip from his beer-straw and looked across the low table at his companion. “Do not become a soldier, my young brother. It is a miserable life. In the summer you boil, never seeming to cool. In the winter you freeze. You march all day and sleep on the rocky ground at night. The food is
terrible, when there is food. Do you know that when it is cold enough, water turns solid?”
“I have heard of that. I thought it was but a traveler’s tale related to impress the gullible,” replied Djehuti. “But I want to travel. I want to see the world as you have.”
“The only part of the world I have seen is the desert outpost I am posted," said Intef. “Miles away from anywhere, surrounded by sand and scorpions and asps. Once in a great while the sand people stage a raid. That is all that breaks the monotony. Then it is blood and fear and the smell of death. No. You will continue your studies as a scribe. I am now Greatest of 50. The outpost commander cannot remember a soldier so valiant or a one so quickly promoted to Line Leader, then Standard Bearer then to Greatest of 50. By Montu, I will soon be the Commander of 250! Then higher. Even a Division Commander!”
“But...”
“No! I cannot be a scribe. I could never hold the symbols in my mind. You must do it. Then you will work in luxury for a high official or a noble. If you apply yourself you may even become a scribe in the royal household. Then, with me holding high rank in the military and you holding high position as a scribe, we can can forget the wretched mud-brick hovel we grew up in and lift ourself to a higher station. No more rooting in the mud as farmers and laborers.”
Djehuti sighed. “But brother...”
“Swear to me. Here and now. Swear to me you will stay and become a scribe.”
Djehuti looked crestfallen, “By Thoth and Seshat I give my pledge: I will stay with my studies and become a scribe.”
“Good, young one." Intef’s eyes took on a faraway look. “One day we shall be a family to be reckoned with. With your skills with the stylus and my skill with the mace and blade, we shall make it so. One day. One way or another.”
Two ambitious brothers from an impoverished background. What will be their fate? Will they survive and thrive in ancient Kemet? Or will they fall to political intrigue or be destroyed by some nameless horror?
Intef
Attributes: Strength 2, Agility 1, Mind 0, Appeal 1
Combat Abilities: Brawl 1, Melee 2, Ranged 0, Defense 1
Careers: Soldier 2, Warrior 1, Farmer 0, Thief 0
Boons: Mace Fighter
Flaws:
Languages: Egyptian
Weapons: Mace (d6+2), Dagger (d3+2)
Armor: Shield (2)
Djehuti
Attributes: Strength 0, Agility 1, Mind 2, Appeal 1
Combat Abilities: Brawl 1, Melee 1, Ranged 0, Defense 2
Careers: Scribe 2, Assassin 1, Thief 0, Farmer 0
Boons: Artistic, Sneaky
Flaws: Feels the Cold
Languages: Egyptian, Aramaic, Hittite
Weapons: Dagger (d3)


