Monday, August 15, 2016

Viking White Box Question

So, as some of you may know, I want to turn Swords & Wizardry White Box into what I've been calling my Viking Hack.  I'm taking the White Box rules and adding classes and ideas from various sources around the web, cutting things out and planning own "original" setting.  Throw in a handful of cliches, stir well, and voila!  Fun is had by all.  I'm doing this for private, not commercial, use and may post it for any of you who might be interested.  I've also considered tearing apart The Black Hack and doing the same thing.

But what if I surprise myself and actually finish the thing and it turns out to be decent?  What if I want to put it on DriveThru, even if it is just PWYW?  How does one do that?  Can someone explain to me in very simplistic terms how to do this?  Or, perhaps, point me in the direction of a website that can do the same?  What can I use from the rules set?  What can't I?  What items must be attributed?  What is OGL and Open Game Content and what does it all mean?   I know there are various games based on White Box such as White Star, The Hero's Journey (both by Spaaaaahhn!) and the upcoming WWII: Operation White Box by Pete Spahn.  (What?!?  Another Spahn!  Hurm....)  How does one go about this?

Any help would be appreciated.


  1. Okay to start with whitebox? download the S&W white box rules in word here:

    The key with OGL stuff is in OGL agreement--last 2 pages "This entire work is designated as Open Game Content under the OGL, with the exception of the trademarks “swords & wizardry,” “s&w,” and “Mythmere Games,” and with the exception of all artwork. These trademarks, and the Trade Dress of this work (font, layout, style of artwork, etc.) are reserved as Product Identity."

    So the TEXT is yours to use, re-use and edit, provided you also include the entire OGL, with same stipulations in your work!

    As to putting your finished work on Drivethru or similar sites, they walk you through it (through text) and how it works when you sign up as a publisher.

    This is a starting point to get you going, but I'd start working on the game bits first! You can tackle the publishing stuff after that! :)

    I look forward to seeing your work and good on you for pushing your longboat out to sea for new horizons.

    1. Thanks Mr. Brandon. This actually clears things up quite a bit. And thank you for the good advice. I will worry about working on it first. As I said in another post, I don't know if I will actually finish. I don't have a good track record for such things.