Friday, March 17, 2023

Quickstarts I Like: Dungeon Crawl Classics

I think of the Dungeon Crawl Classics Quick Start Rules as the modern day gaming equivalent of the Basic D&D boxed sets of old.  Well almost.

You see, the core rules for Dungeon Crawl Classics are massive.  Over 500 pages!  That can be intimidating!!!  The Quick Start is 52 pages, including the covers.

So, what do you get in these 52 pages?  Well, as I mentioned, it reminds me a bit of on of the Basic boxed sets.  You get the 52 page booklet which covers character generation for your 0 level mooks who will die by the dozens.  (There is also an excellent online generator at Purple Sorcerer Games if you don't want to do it manually.)  It also covers the first two levels of character advancement including how experience points work. A list of appropriate level spell.  A list of weapons, armor and equipment. And two adventures.  A 0-1 level funnel and a 1st level adventure.  (So everything you need to get you up and running and playing for a while without having to invest in the full ruleset.  

So what are the downsides?  Obviously, you do get all of the rules or details you would get with the full ruleset.  One example is supernatural patrons.  Wizards get their magic from supernatural patrons such as demons or elementals.  This isn't covered in the Quick Start.

Another thing to be aware of is that there are a couple of different versions of the Quick Start.  There is a free version on the Goodman Games website.  This version has one adventure though, the funnel, and is 44 pages.  Before I discovered it I had purchased my copy at DriveThru and it is the version that has 52 pages and two adventures.

Whichever version you get I really think it's worth a look if you have even a passing interest in DCC.  Particularly since there is a free version.  I had kind of dismissed DCC until I read the Quick Start.  Reading it prompted me to buy the full rulebook.

It turns out Goodman Games has several variations of the Quick Start on sale.  Each has two adventures but the second adventure varies.

No comments:

Post a Comment