Thursday, February 5, 2026
MSJX Blog
Sunday, February 1, 2026
Character Creation Challenge 2026 Recap
- I did it! 31 characters in 31 days. I didn't complete the Challenge the last time I attempted it. This time I fell behind once but pulled through.
- I did some prep work ahead of time but even though I tried to stay ahead of the game it wasn't easy. I pretty quickly chewed through the pregens. Once or twice I got a couple of days ahead but it didn't last long.
- Although I did repeat a couple of systems, the majority of the characters were from unique games.
- My preference for rules-lite games helped. Most of the games had a simple character creation process.
- Speaking of rules-like games, I probably could've created 31 character using just The Black Hack variants alone.
- One of my goals was to introduce people to interesting but somewhat obscure games. I hope I succeeded.
- I really do like creating characters. This exercise has reinforced that I do prefer systems where the creation process also aids building the characters backstory. Once again, this is why I love creating characters for Barbarians of Lemuria and the games in its family.
- And thank you for looking at my posts. Knowing that someone was reading them helped keep me motivated.
Saturday, January 31, 2026
Character Creation Challenge 2026 Day 31: WEG Star Wars 1st Edition
Friday, January 30, 2026
Character Creation Challenge 2026 Day 30: Lasers & Feelings
Thursday, January 29, 2026
Character Creation Challenge 2026 Day 29: Dungeon Crawl Classics Part 2
You’re an adventurer:
a reaver,
a cutpurse,
a heathen-slayer,
a tight-lipped warlock guarding long-dead secrets.
winning it with sword and spell,
caked in the blood and filth of the weak, the dark, the demons, and the vanquished.
There are treasures to be won deep underneath,
and you shall have them...
Wednesday, January 28, 2026
Character Creation Challenge 2026 Day 28: Dungeon Crawl Classics Part 1
Tuesday, January 27, 2026
Character Creation Challenge 2026 Day 27: The Black Sword Hack
Monday, January 26, 2026
Character Creation Challenge 2026 Day 26: USR
Sunday, January 25, 2026
Character Creation Challenge 2026 Day 25: The Pulp Hack
Saturday, January 24, 2026
Character Creation Challenge 2026 Day 24: Quantum Starfarer
Friday, January 23, 2026
Character Creation Challenge 2026 Day 23: Pax Gladius
Thursday, January 22, 2026
Character Creation Challenge 2026 Day 22: Savage Worlds Weird Wars Rome
Wednesday, January 21, 2026
Character Creation Challenge 2026 Day 21: WEG Star Wars 1st Edition Bounty Hunter
Tuesday, January 20, 2026
Character Creation Challenge 2026 Day 20: Spellzard
Spellzard is a simulacrum game of Fighting Fantasy: The Introductory Role-Playing Game. For those who don't know, the Fighting Fantasy RPG was an RPG based on the simple system used in the gamebooks that so many enjoyed in the Eighties and beyond. The system has seen a resurgence in recent years as the simple foundation for other games. Troika is perhaps the most prominent. Spellzard falls into this category, too.
There are several changes to the game but the two most significant are the core mechanic and character creation. FF and Spellzard only use d6. The core mechanic for FF has to do with a characters Skill. If you are performing a regular task, you throw 2d6 and try to roll equal to or under your Skill. In combat, you roll 2d6 + Skill and try to beat your opponent’s roll. In Spellzard, all rolls are 2d6 + Skill => 14 to succeed or higher than your opponent’s roll.
Character creation is changed significantly but it is still simple. FF has you roll for Skill, Stamina and Luck and, with a little gear, you’re ready to rock-n-roll. With Spellzard, you still roll for Stamina and luck. You then choose a class, either Adventurer or Wizard. This determines your potential Skill level and the number of Special Skills your character can have. If you choose Skill level 8 for your Adventurer, you receive 1 Special Skill; 7 you receive 2; and 6 you receive 3. A Wizard starts with a Skill of 7 and the Spellcasting Special Skill or Skill 6 and the Spellcasting Special Skill and one other Special Skill.
There is a restriction on Skill tests though:
If you do have the Special Skill for the task being tested, you make a Skill Test. But if you don’t have the relevant Special Skill, you make a Luck Test instead.
Special Skills are abilities such as Athletics, Healing, Repair and Strength.
Spells do not have levels, but the Wizard must pass a Skill check to succeed and there is a Stamina cost associated with each spell.
You can choose a race but this only has an effect if the GM wants it to.
| Spellzard Character Sheet | ||||
| Name | Robert Rednose | |||
| Race/Class | Human Adventurer | |||
| Skill | Stamina | Luck | Inventory/Spell Slots | |
| 7 | 19 | 11 | ||
| 1 Dagger (1/2 slot) | ||||
| Special Skills | ||||
| Athletics | 2 Adventure Gear (3 Slots) | |||
| Notice | ||||
| 3 Provisions 6 | ||||
| 4 Axe (1d6) (1 slot) | ||||
| 5 Light Armor (2 Slots) | ||||
| 6 | ||||
| Money | 7 | |||
| 11 GP | ||||
| 8 | ||||
| Advances | ||||
| 9 | ||||
| 10 | ||||

























