Friday, January 23, 2026
Character Creation Challenge 2026 Day 23: Pax Gladius
Thursday, January 22, 2026
Character Creation Challenge 2026 Day 22: Savage Worlds Weird Wars Rome
Wednesday, January 21, 2026
Character Creation Challenge 2026 Day 21: WEG Star Wars 1st Edition Bounty Hunter
Tuesday, January 20, 2026
Character Creation Challenge 2026 Day 20: Spellzard
Spellzard is a simulacrum game of Fighting Fantasy: The Introductory Role-Playing Game. For those who don't know, the Fighting Fantasy RPG was an RPG based on the simple system used in the gamebooks that so many enjoyed in the Eighties and beyond. The system has seen a resurgence in recent years as the simple foundation for other games. Troika is perhaps the most prominent. Spellzard falls into this category, too.
There are several changes to the game but the two most significant are the core mechanic and character creation. FF and Spellzard only use d6. The core mechanic for FF has to do with a characters Skill. If you are performing a regular task, you throw 2d6 and try to roll equal to or under your Skill. In combat, you roll 2d6 + Skill and try to beat your opponent’s roll. In Spellzard, all rolls are 2d6 + Skill => 14 to succeed or higher than your opponent’s roll.
Character creation is changed significantly but it is still simple. FF has you roll for Skill, Stamina and Luck and, with a little gear, you’re ready to rock-n-roll. With Spellzard, you still roll for Stamina and luck. You then choose a class, either Adventurer or Wizard. This determines your potential Skill level and the number of Special Skills your character can have. If you choose Skill level 8 for your Adventurer, you receive 1 Special Skill; 7 you receive 2; and 6 you receive 3. A Wizard starts with a Skill of 7 and the Spellcasting Special Skill or Skill 6 and the Spellcasting Special Skill and one other Special Skill.
There is a restriction on Skill tests though:
If you do have the Special Skill for the task being tested, you make a Skill Test. But if you don’t have the relevant Special Skill, you make a Luck Test instead.
Special Skills are abilities such as Athletics, Healing, Repair and Strength.
Spells do not have levels, but the Wizard must pass a Skill check to succeed and there is a Stamina cost associated with each spell.
You can choose a race but this only has an effect if the GM wants it to.
| Spellzard Character Sheet | ||||
| Name | Robert Rednose | |||
| Race/Class | Human Adventurer | |||
| Skill | Stamina | Luck | Inventory/Spell Slots | |
| 7 | 19 | 11 | ||
| 1 Dagger (1/2 slot) | ||||
| Special Skills | ||||
| Athletics | 2 Adventure Gear (3 Slots) | |||
| Notice | ||||
| 3 Provisions 6 | ||||
| 4 Axe (1d6) (1 slot) | ||||
| 5 Light Armor (2 Slots) | ||||
| 6 | ||||
| Money | 7 | |||
| 11 GP | ||||
| 8 | ||||
| Advances | ||||
| 9 | ||||
| 10 | ||||
Monday, January 19, 2026
Character Creation Challenge 2026 Day 19: Tiny Living Dead
Sunday, January 18, 2026
Character Creation Challenge 2026 Day 18: Risus
Saturday, January 17, 2026
Character Creation Challenge 2026 Day 17: Rats in the Wall
- Distribute 5 points between 5 Attributes. Range 0 - +3
- Determine Secondary Attributes.
- Choose a Profession.
- Choose a Reputation.
- Get some Gear.
Friday, January 16, 2026
Character Creation Challenge 2026 Day 16: Ancient Odysseys: Treasure Awaits!
- Roll Race: There are four. Human, Elf, Dwarf and Hobling. Non-humans have modifiers to their abilities and/or pursuits.
- Roll vocation: There are three. Rogue, Warrior, Wizard.
- Roll Abilities: Each vocation has six arrays and you roll to find which array that you use. Abilities can range from 1-5.
- Pursuits: You choose four from your vocation's list but then roll for its rating. Ratings range from 1-3.
- Choose Weapon Combination: From Vocation's list.
- Armor: Roll randomly.
- Other Gear: Choose one item from a short list
- Choose Spells: If you are a Wizard, choose your spells from a short list.
Thursday, January 15, 2026
Character Creation Challenge 2026 Day 15: Retro Sci-Fi Rules
2 Skills. Divide up 7 skill levels between the career skills. No skill level may start at more than 3. One of your choices must be the Auto Skill. Each Career has an Auto Skill. For example the Auto Skill for Marine is Gun Combat.
3 Select Bonus Skill. Select a table and roll 1D6 for a bonus skill at level 1.
4 Characteristics. Choose a ‘String of Scores’ and allocate those scores to your six characteristics: Strength, Dexterity, Endurance, Intelligence, Education and Social Influence, as you see fit. The career’s ‘required characteristic’ must be at 7 or more. There are four separate strings of scores to choose from, some balanced, some not.
5 Name. Create a name for the character.
6 Rank. Use Social Influence to determine the character’s rank. Social Influence replaces Social Standing. No nobility in the implied setting. And there is a sample setting involved.
7 Age. Decide on an age. Are you retired from your service or not?
8 Appearance. Decide on the character’s appearance.
9 Movement. Note your Move score.
10 UPP. Note your character in the Universal Personality Profile arrangement.
11 Equipment. Allocate cash and starting equipment as needed. Starting cash determined randomly based on your Social Influence.
12 Backstory. Roll for a past career event.
Wednesday, January 14, 2026
Character Creation Challenge 2026 Day 14: Melee
Metagaming's board game Melee. Melee is a man-to-man combat game with simple stats for each fighter. What made it different from other board games, in my limited experience, was two things. An experience system and programed adventures.
You find no treasure on the bodies or elsewhere. You can leave by the east door (111) or the west door (143).
Ah, the good old days...
The continuity and improvement of characters and the adventures created a roleplaying experience to me. So much so that when I did finally start playing Holmes Basic D&D there really wasn't a transition or learning phase for me.
Creating a character for Melee is simple. There are two main attributes, Strength and Dexterity. (Wizard adds Intelligence.) Strength and Dexterity start at 8 and you have 8 points to distribute between them. Strength determines what weapons you can you use and acts as hit points. Dexterity is the target number that determines whether you have hit your enemy. Higher is better as the system is a 3d6 roll equal or under. Armor reduces damage. It also lowers your effective dexterity and slows you down.
I've always been partial to the Roman legionary character that is featured in the short fiction included in the rules and the example combat that it is based on. So here's my Roman legionary
Tuesday, January 13, 2026
Character Creation Challenge 2026 Day 13: Tropes Zombie Edition
- Assign Abilities.
- Determine Health Rating.
- Pick a Background or Profession.
- Write a 3-sentence Description.
- Write down any Gear you might have.
| Tropes Zombies | |||||||
| Name: | |||||||
| Profession: | |||||||
| Description: | Tall, well muscled man who often | ||||||
| |||||||
| Muscle: | 3 | Health: | 3 | ||||
| Agility: | 2 | Armor: | None | ||||
| Wits: | 2 | Action Points: | 0 | ||||
| Gear: | |||||||
Large wrench (lame weapon +1d6*) Full tool box | |||||||
Monday, January 12, 2026
Character Creation Challenge 2026 Day 12: Simple Fantasy Adventure
Adventure Game. Lord of the Rings Adventure Game is a somewhat obscure RPG published in 1991 by Iron Crown Enterprises and was intended to be an introductory RPG for new players and a lead in to their complex Middle Earth Role Playing. The game is set in the time between The Hobbit and The Lord of the Rings. Apparently, it is an excellent introductory game and captures the feel Middle Earth well but as a lead in to MERP it doesn't work so well. LoR is a simple 2d6 game whereas MERP is a much more complex percentile driven game in the Rolemaster family.
| Simple Fantasy Adventure | |||
| Name: | Girladon Swiftbow | ||
| Race: | Elf | ||
| Class: | Ranger | ||
| Description: | Blonde, green eyes | ||
| Background: | |||
| Mirkwood elf. | |||
| Strength | 0 | Physical | +2 |
| Dexterity | +1 | Subterfuge | +2 |
| Intelligence | +1 | Arcana | 0 |
| Wisdom | Melee | +1 | |
| Speed | +1 | Ranged | +3 |
| Defense | +2 | ||
| Vitality | 35 | ||
| Gear: | 34 GP | ||
Sword +1 dam; Long Bow +2 dam; Leather +1 def, -1 speed, -1 subt; Bedroll; Rations; Water Skin | |||

















