Tuesday, January 20, 2026

Character Creation Challenge 2026 Day 20: Spellzard

Spellzard is a simulacrum game of Fighting Fantasy: The Introductory Role-Playing Game.  For those who don't know, the Fighting Fantasy RPG was an RPG based on the simple system used in the gamebooks that so many enjoyed in the Eighties and beyond.  The system has seen a resurgence in recent years as the simple foundation for other games.  Troika is perhaps the most prominent.  Spellzard falls into this category, too.

There are several changes to the game but the two most significant are the core mechanic and character creation.   FF and Spellzard only use d6.  The core mechanic for FF has to do with a characters Skill.  If you are performing a regular task, you throw 2d6 and try to roll equal to or under your Skill.  In combat, you roll 2d6 + Skill and try to beat your opponent’s roll.  In Spellzard, all rolls are 2d6 + Skill => 14 to succeed or higher than your opponent’s roll.

Character creation is changed significantly but it is still simple.  FF has you roll for Skill, Stamina and Luck and, with a little gear, you’re ready to rock-n-roll.  With Spellzard, you still roll for Stamina and luck.  You then choose a class, either Adventurer or Wizard.  This determines your potential Skill level and the number of Special Skills your character can have.  If you choose Skill level 8 for your Adventurer, you receive 1 Special Skill; 7 you receive 2; and 6 you receive 3.  A Wizard starts with a Skill of 7 and the Spellcasting Special Skill or Skill 6 and the Spellcasting Special Skill and one other Special Skill.

There is a restriction on Skill tests though:

If you do have the Special Skill for the task being tested, you make a Skill Test. But if you don’t have the relevant Special Skill, you make a Luck Test instead.

Special Skills are abilities such as Athletics, Healing, Repair and Strength.

Spells do not have levels, but the Wizard must pass a Skill check to succeed and there is a Stamina cost associated with each spell.

You can choose a race but this only has an effect if the GM wants it to.

 
Spellzard Character Sheet





NameRobert Rednose
Race/ClassHuman Adventurer





SkillStaminaLuck
Inventory/Spell Slots
71911





1 Dagger (1/2 slot)
Special Skills


Athletics
2 Adventure Gear (3 Slots)
Notice



3 Provisions 6





4 Axe (1d6) (1 slot)





5 Light Armor (2 Slots)





6





Money

7
11 GP





8
Advances




9







10





 
 
 
 
 

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