Metagaming's board game Melee. Melee is a man-to-man combat game with simple stats for each fighter. What made it different from other board games, in my limited experience, was two things. An experience system and programed adventures.
You find no treasure on the bodies or elsewhere. You can leave by the east door (111) or the west door (143).
Ah, the good old days...
The continuity and improvement of characters and the adventures created a roleplaying experience to me. So much so that when I did finally start playing Holmes Basic D&D there really wasn't a transition or learning phase for me.
Creating a character for Melee is simple. There are two main attributes, Strength and Dexterity. (Wizard adds Intelligence.) Strength and Dexterity start at 8 and you have 8 points to distribute between them. Strength determines what weapons you can you use and acts as hit points. Dexterity is the target number that determines whether you have hit your enemy. Higher is better as the system is a 3d6 roll equal or under. Armor reduces damage. It also lowers your effective dexterity and slows you down.
I've always been partial to the Roman legionary character that is featured in the short fiction included in the rules and the example combat that it is based on. So here's my Roman legionary

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